Participate-360
Participate-360: participation, data and visualisation in the living environment ReGreeny is developing a digital 3D platform that lets residents, designers and municipalities plan together for their street or neighbourhood. In many neighbourhoods, it's hard to make good decisions about things like greening, traffic and water storage, because these issues are complex and interconnected. With this platform, users can immediately see the effect of their choices, helping plans come together faster and better aligned. This helps prevent misunderstandings and delays, and builds greater support among residents.
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Stad op het Spel
Stad op het Spel lets decision-makers in urban development experience the impact of their choices and collaboration first-hand. In this interactive experience, they engage in conversation with people from a future city scenario. These conversations reveal what abstract policy dilemmas and design choices actually mean for everyday life. Playing the game opens up space for empathy, reflection and better conversations. In doing so, it contributes - in an accessible and thought-provoking way - to more human-centred policy, more effective ways of working, and cross-disciplinary thinking about the city of tomorrow. In short: a conversation starter that opens up new perspectives.
Urban Remix
Urban Remix: AI-driven citizen participation through visual storytelling Urban Remix is an AI-powered platform that helps residents visually communicate their ideas for their own neighbourhood. Through a chatbot, map interface, and image and animation tools, citizen participation becomes more accessible, more persuasive and more visually engaging. The feasibility study examines the technical, societal and economic conditions needed for successful implementation, building a bridge between residents and policymakers. It also gives students the chance to work on a pressing societal issue in which AI, IX and inclusion take centre stage.
SimCityScope
SimCityScope: virtual experience and coordination of urban disruption and construction phasing SimCityScope is an interactive process, including a tool, that lets residents, business owners and policymakers experience building projects and other neighbourhood changes virtually before they happen. Through VR, AR or a screen, you see not just the end result but also the planning, temporary closures and possible disruption. This creates more understanding, engagement and better collaboration before construction begins. The project helps municipalities and other parties make better decisions on urban development together with residents.
Urban Prototype Station
Urban Prototype Station: Through Our Eyes Urban Prototype Station: Through Our Eyes is a mixed reality platform that reduces the negative effects of urban development by combining 3D city models, storytelling through volumetric video of local residents, and open data. The platform visualises the impact of construction projects at 3 functional scale levels: • bird's-eye view (1:500) for tabletop project discussions; • neighbourhood scale (1:50) for Madurodam-style area visualisation; • street level (1:1) for real-size viewing in the actual environment. It brings personal stories, such as residents' experiences of nuisance, directly into the design process through lifelike holograms. The platform provides a communication channel between decision-makers and residents, allowing plans to be visualised, residents to give direct feedback, and alternative implementation scenarios to be simulated in order to minimise nuisance.
Virtual Reality en Neurofeedback
Virtual reality and neurofeedback: towards a more inclusive city The Olifantenpad Consortium believes the era of well-intentioned drawing-board plans and the unplanned desire paths people carve out afterwards is over. The Olifantenpad Consortium is developing a participation tool that reveals people's conscious and unconscious responses to a spatial environment or design, using VR, AI and neurofeedback grounded in environmental psychology. The tool provides broad insight into how different groups of people experience a spatial environment, helping to prevent urban planning mistakes, costly changes after the fact, and delays in the construction process.
De Sensorische Stad
The Sensory City is an immersive toolkit aimed at young people aged 12 to 16. Through IX, AR, VR, sensors and a digital twin, young people playfully engage with urban challenges around biodiversity, climate adaptation and quality of life. At a hybrid play location combining virtual and real urban nature, young people experience the value and role of nature in the city. They also discover how their choices affect the quality of their surroundings. The toolkit is scalable, suitable for educational use, and gives policymakers insight into young people's perspectives.